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Angry Birds Full Version Game Free To Download

When one first starts playing the game the user is struck by its simplicity. Slingshot a bird, land on a pig. Score points. (Success! Reward!) New level. With each new level, the challenge increases just enough to encourage the user to keep at it. Early levels are accomplished in just a few minutes so the rewards and feeling of success come frequently. Sometimes we speak of this concept as a "gentle learning curve."


       
 


Description:
Angry Birds is a puzzle video game developed by Finland-based Rovio Mobile. The game was released in December 2009. Since that time, over 12 million copies of the game have been purchased from Apple's App Store, which has prompted the company to design versions for other touchscreen-based smartphones.

In the game, players use a slingshot to launch birds at pigs stationed on or within various structures, with the intent of destroying all the pigs on the playfield. As players advance through the game, new birds appear, some with special abilities that can be activated by the player. 
When one first starts playing the game the user is struck by its simplicity. Slingshot a bird, land on a pig. Score points. (Success! Reward!) New level. With each new level, the challenge increases just enough to encourage the user to keep at it. Early levels are accomplished in just a few minutes so the rewards and feeling of success come frequently. Sometimes we speak of this concept as a "gentle learning curve."

One of the built in structures of the game requires that one cannot go to level two without succeeding at level one. Sometimes in school, we're not sure if all of our students fully understand adding with carrying before we move on to "the next level." We might give a quiz and assess the results, but we probably move along anyway. Is it any wonder that more and more students become frustrated and lose interest?

Another built in structure of Angry Birds is the acceptance of failure. Of course one is going to slip and catapult a bird inaccurately. Of course one is going to fail at a level. Sometimes one will fail many times before success. But with failure comes learning. As Robert Schuller said, "Failure doesn't mean you are a failure... it just means you haven't succeeded yet." When playing the game, the user is constantly encouraged to "keep trying." 


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